about spice2x
spice2x is a fork of SpiceTools, focused on addressing bugs, usability, and quality-of-life improvements.
spice2x binaries are meant to be drop-in replacements for existing installs (spice.exe, spice64.exe, spicecfg.exe). For a list of features, check out this page.
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latest stable downloads
Last updated on: April 8th, 2024.
-
spice2x-24-04-08
- Fix Discord rich presence app IDs - bicarus
-
spice2x-24-03-31
- Fix IC CARD UNIT ERROR in UFC when COM ports are present - bicarus
past versions
For older versions, please see Releases page.wiki pages
- Known issues
- PC optimization guide
- Audio modes demystified (ASIO, WASAPI, DirectSound...)
- Patches / hex edits
- Info for Asus Xonar AE owners
suggested addons
Check out these cool tools that can be used with spice:- SpiceCompanion Android, iOS, Windows - control spice from your phone / tablet / another PC
- ifs_layeredfs - for live game asset modding; spicetools ships with one built-in, but it's an old version; recommend that you download a newer version instead and add it as a DLL hook.
- hypersonik - DirectSound audio latency reduction for IIDX 24 and below
- popnhax - various mods to make popn more playable
- FlexASIO - software ASIO stack with multiple backends
- Asphyxia - offline EA emulator & plugins
- 2dxcamhook - IIDX camera hook for OBS
- spicehue - control Philips Hue lights over spice API
- slidershim - use your phone / tablet as keyboard input
disclaimers
spice2x team does not provide any tools to circumvent software copy protection, nor distribute any copyright-protected game data.
We are not associated with the original SpiceTools developers. SpiceCompanion apps are also separate projects owned by the app developers. Efforts will be made to keep up to date with upstream changes.
If you want to run spice2x on a real arcade cabinet, do note that the developers take no responsibility for any damage done to your hardware. For example, some modes in certain games are known to push (practically permanent, difficult to reverse) firmware onto I/O boards, rendering them unusable. While efforts have been made to hook some of these codes from running, there is no guarantee that this will always work (e.g., if newer version of the game decides to a new method that isn't hooked). It is also no means comprehensive, as there may be yet-to-be-discovered code that may render your expensive hardware completely useless.